Phenom: Tabletop Improv
A game for two groups of two.
Beta Draft
With your partner, think of three interesting places to set
a story. Then, find at least two kinds of story that you both like. Finally,
think of think of five names for potential characters.
Now trade your list with the other pair. With your partner,
choose one place, one kind of story, and three names from the list in front of
you. Circle your choices on the list. Cross out the options on the list that
you did not choose.
Now add to this list by writing down a list of three kinds
of character that are common in the kind of story you’ve chosen. Add to that
list three kinds of character that are common in the place you’ve chosen.
Finally, write at least two examples of the kind of conflict or problem that characters
face in the kind of story you’ve chosen.
When both pairs are finished adding to the list in front of
them, trade back. Look at what sort of story the other pair has chosen for you
to tell them. Now use their character list and examples of conflict to plan a
brief story with your partner. Spend no more than five minutes planning. You do
not need to use all of the other pair’s suggestions, and you may modify them however you wish. Be
ready to tell a story that meets the following formula:
·
Introduce the characters in the story
·
Show a problem that the characters are facing.
·
Show the problem getting worse.
·
Show one of the characters making an important,
transformative choice in order to resolve the problem.
·
Briefly show the results of that choice.
Spend more time planning the first two parts of the story.
You will make up most of the details for the last three parts as you go. When
you and your partner have a very rough outline, stop talking and wait politely
for the other group to finish.
When both pairs are ready, the pair with the oldest player
goes first. Begin to act out your story. As soon as the other group feels the
characters have been introduced, they should give you a brief hand of applause.
When they applaud, immediately move on to acting out the problem your
characters are facing. When they understand the problem, they will applaud
again. As soon as this happens, stop talking. After a momentary break, it is
their turn to begin their story. When you believe the characters have been
introduced, applaud. They should then move on to showing the problem. Once you understand the problem the
characters are facing, applaud again. They should then immediately stop.
Now, put seven minutes on the clock, or in some way give
yourself an alarm for seven minutes. You and your partner should act out the
remaining three steps of your story (problem getting worse, character making a
choice, the results of the choice) before that timer runs out. The other pair
then does the same, but they only have five minutes.
How do I act out the story?
You and your partner should act as the characters in the
story. Talk to each other, argue, play,
cry, and do whatever else your characters would do. If you need to narrate
something that happens in the story, look at the other pair. Only look at them
when you are narrating. Otherwise, look at your partner or somewhere else.
Say whatever comes to mind. Do whatever seems obvious to
you. Don’t worry about whether your boring or whether you look silly. Neither
of these matter during this game.
Keep in mind that anything your partner narrates, happens.
Anything you narrate, happens. Build on each other. Go a bit crazy. Don’t feel
like you have to stick to your rough outline.
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