By Alex Roberts
Medium matters. You know this for a fact if you've ever met
a great author who isn't such a great speaker, or a storyteller whose written
work just doesn't have the same charm. You certainly know it if you're a
storyteller yourself; maybe your idea for a graphic novel wouldn't work in
prose, or your epic poem can only be appreciated when set to music. For every
medium, there are stories that couldn’t be told in any other way. That's why
I'm always eager to talk about Interactive Fiction to anyone who will listen.
Interactive Fiction is a new way of crafting stories, barely out of its
infancy, yet supremely accessible and delightfully diverse - what about that
isn't exciting?
To call a work of fiction "interactive" merely
means that some aspect of it may be determined by the reader. The Choose Your Own
Adventure series of books is an obvious example. While that format lives
on, the majority of Interactive Fiction being produced today is digital.
Such works are often categorized as games. In fact, the earliest examples of
what is now considered IF were designed to be computer games. I won't waste
words trying to define categories. Suffice it to say that I have heard pieces
of IF dismissed as "just games" and "not really games" with
equal derision.
More satisfying than drawing borders around a medium is
celebrating the spectacular variety within it. IF includes everything, from the
highest fantasy
to the most intimate memoir.
Acclaimed works range from esoteric poetry
to absolute smut.
I can’t even begin to show just how wide-ranging IF really is. The first piece
of interactive fiction, written in 1975, was about exploring a cave. Yesterday I read a western about trying to find one’s
place in queer communities. Considering the youth of the medium, it’s
incredible that it’s been explored in so many ways.
That diversity is largely due to the accessibility of
digital IF. Digital media are inherently easier to share than physical ones,
but the recent development of a tool called Twine has changed the landscape of
digital fiction entirely. The nature of that change has been written about elsewhere by
folks who know more about it than I do, but author and game designer Anna
Anthropy summed it up best: “If you can write a story, you can make a Twine
game.” Pieces of IF made in Twine are browser-based, and require no specialized
software to read. Sites like Philome.la allow
an author to make their piece instantly available online. That’s about as
accessible as it gets.
When a medium of expression becomes so widely available,
lots of different folks get their hands on it, especially folks whose stories
have been shut out of existing media. For example, some of the best pieces of
IF were written by women. I mean trans
women, women
of colour, working-class
women, women
who are kinky, women who are
living with chronic illnesses. What makes me really excited about the
medium is that it’s a place where marginalized voices not only exist – they
shine. They win awards. People whose stories are not being told anywhere else
are telling them right now, in new ways, in a format you can get your hands on
right now. What part of that isn’t exciting?
There’s something more than accessibility drawing
oft-excluded voices to Interactive Fiction. Maybe it’s the second-person
perspective, used so rarely outside of IF and so often within it. Maybe it’s
that when you have a say in the outcome of a narrative, it becomes partially
yours. When immersed in a good piece of IF, you can live someone else’s life.
You can dream someone else’s dreams. For those whose experiences are ignored,
whose dreams are denied, it’s a powerful opportunity to reach out to others.
I believe that people want to understand each other.
Certainly we want to be understood. That’s why we communicate, and what is
storytelling if not a form of communication? Now more than ever, Interactive Fiction
is an abundant medium, rich with engaging stories from authors you might never
otherwise have heard from. Jump in.
Alex Roberts is a writer of words and doer of stuff. You can follower on Twitter @muscularpikachu or find her website here.
Header Image by Brad Flickinger
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