Here's a subsystem you can add to non-combat
larps with 10 or fewer players. Although it seems like it just adds combat to
the game, what it really does is play with the idea of consent and bullying by
adding the threat of player elimination to the atmosphere of the game. In other
words, it changes the mood of the game and the negotiations between players by
adding a subtext of potential violence.
You need:
A larp that doesn't already involve combat or
player elimination10 or fewer players, preferably 3-6.Toy weapons, enough for half of the players. I
prefer toy guns that make noise when fired.1 coin
Setup:
Starting here, read these rules aloud to the
other players. Read all of this section and the following section, How to Play. Before playing, players take turns flipping
the coin. Start with the oldest or tallest player. On a heads, you get one of
the weapons. When you run out of weapons to hand out or when everyone has
flipped the coin once, move on to playing the game.
How to Play:
Play the game as normal. However, at anytime
after the first ten minutes of play, any character with a weapon may attack
another character. To attack, aim your weapon at the other player and announce
that you are attacking. Other players around you should pause and watch what
you are doing. You now flip the coin. On heads, you hit. On tails, you
miss. If you hit, flip the coin again. On tails, you
injure the character. This has no mechanical affect, but the player of the
injured character will probably assign some affect to his character in the
story. On heads, you kill the character. That character is no longer part of
the larp. That player should sit out the rest of the game. (This may break some
games. Feel free to adjust the rules on the fly.)Play of the game then resumes as normal. After
you have used your weapon, you must wait at least 10 minutes before you use it
again. If you ever miss twice against the same person, give that player your
weapon. Their character has disarmed your character. If a character is ever injured
twice, that character is dead.